Launching mid-2026 · South Africa first

The family board game that goes where
other games don't

A beautifully illustrated board game that pairs with a free companion app to turn family game night into something more meaningful — from "who takes out the bins" to "how do you feel about social media".

Notify me at launch → See how it works
74
Board tiles
12
Original characters
300+
Challenge cards
5
Age bands
3
Game modes

One board. One app. One game that does both.

Family Xchange is a hybrid — not a board game with a nice-to-have app bolted on. The app is the brain, the board is the body. You need both to play.

🎲
Physical board
74 tiles, playing pieces, Bluetooth die
+
📱
Companion app
Free to download · runs the challenge deck
=
Family Xchange
One experience · no shortcuts
"Family Xchange gives parents a soft place to land when they want to talk to their kid about phones, and can never find the right moment."

Players roll a die and move their token around a board of 74 illustrated tiles. Landing on a Family Xchange tile triggers a challenge from the app — pitched at that player's age, by their favourite character. Landing on a gold X coin tile triggers a power play — jump ahead, swap positions, gift a move to a teammate, or deploy your shield. First to the end wins. Or co-operate to beat the bedtime clock. Your call.

Three tiers of conversation. Parents set the dial.

Every challenge card belongs to one of three tiers. The first two are always on. The third is entirely parent-controlled — kids never see the settings menu.

Tier 1 — Always on

Fun & Bonding

Favourites, family memories, silly dares, and the kind of questions that end in everyone laughing. The floor of every session.

Always active
Tier 2 — Always on

Life & Values

Chores, kindness, money basics, and safety — the everyday stuff families mean to talk about but rarely get to before someone's phone rings.

Always active
Tier 3 — Parent opt-in

Big Conversations

Social media, gaming, bodies, consent, money, mental health, peer pressure, difference. Each topic is off by default. Each card is reviewed by a specialist. Parents choose what's right for their family.

Opt-in per topic · per child

Every Tier 3 card is written and reviewed by a specialist — a paediatrician, family therapist, school counsellor, financial-literacy educator, or digital-literacy educator. Nothing said in a Big Conversation is ever recorded by the app.

Play it your way.

Three modes. One family. Zero excuses to not have a game night.

🏁

Classic

First player to reach the end wins. Simple. Fast. Someone will gloat. That's the point.

Everyone for themselves
🔄

Reverse

Last player to reach the end wins. Power plays and careful tile-management win over raw speed. Patience, not momentum.

Strategic
🤝

Co-op — Bedtime Escape

The whole family must reach the end before the bedtime clock catches up. Play warm (help each other) or set rivalry mode (compete quietly while cooperating out loud).

Two sub-variants

74 tiles. 11 rooms. Infinite conversations.

The House Board takes players on a winding path through a beautifully illustrated family home — from the front door to the master bedroom, through the kitchen, the study, the garage and everywhere a sock might go missing.

74
Total tiles on the board
15
Challenge tiles (app triggers)
14
Power play tiles (gold X coin)
11
Rooms in the house

Two board themes at launch: the Family Xchange House Board and the Prehistoric Jungle (Jungle Beat 2, sold as a sister product with its own unique cast of characters).

A five-year-old and a teen at the same table. Neither bored. Neither left out.

The companion app knows who's playing and serves each player a challenge matched to their age band. 300+ cards across five bands means the deck takes a while to repeat.

A1
Up to 4
Pre-reader challenges, adult-assisted. Watchers welcome — they'll be playing next year anyway.
A2
5 – 8
Early school-age. Simple mimic challenges, sound rounds, and the kind of questions that produce correct but wildly overthought answers.
A3
9 – 13
Pre-teen zone. Storytelling, description, quick recall, and the occasional would-you-rather that takes longer than expected.
A4
14 – 18
Teens get opinion prompts, gentle debate, and the self-awareness to know they're enjoying it even while pretending they're not.
A5
Adult
Grown-up prompts and family lore. The round where parents suddenly struggle more than the kids.

Twelve characters. One voice per challenge.

Every challenge card is presented by one of twelve original characters — each with a home room on the board, a personality kids clock within one session, and a voice actor in the app.

🐾
Muddy
The family's warm heart
Living Room
🦊
Ziggy
First out the door with a plan
Entry / Hallway
🐕
Pip
Facts on tap
Study / Home Office
🐱
Kick
Sport first, everything else second
Garage
🐰
Professor Nib
The family's gentle storyteller
Study
🐱
Ash
Teen wisdom under a shrug
Pirate Bedroom
🐬
Splash
Pure joy in animal form
Pool / Garden
🦉
Piper
The sensitive one
Mermaid Bedroom
🦋
Dot
Head in the clouds, songs in her pockets
Bathroom
🐸
Sunny
Chef and cheerleader
Kitchen
🦌
Bolt
Cool without effort, fixer of things
Master Bedroom
🦒
Java
Everyone's wise older cousin
Kitchen

Be first to know when it's ready.

Family Xchange launches in South Africa mid-2026, followed by the US, UK and Australia. Leave your email and we'll let you know the moment it's available.